DONY PERMEDI
Animation Director | Animation Supervisor | Character Performance Specialist
madyeti47@gmail.com • www.donysanimation.com
SUMMARY
Animation Director and Supervisor with 15+ years leading character animation and previs across commercials, episodic television, games, feature film, and real-time media.
Specializes in performance-driven animation, team leadership, and production problem-solving — bridging creative direction, technical pipeline, and schedule constraints.
Experience spans broadcast, cinematic, interactive, AR/VR, and live events for major entertainment and commercial clients.
CORE EXPERTISE
Animation Direction • Character Performance • Team Leadership • Previsualization
Shot Planning & Cameras • Pipeline Collaboration • Production Scheduling
Client Communication • Real-Time Animation (Unity/Unreal) • Cross-discipline Coordination
PROFESSIONAL EXPERIENCE
Senior Animator / Animation Supervisor — Freelance | 2024–Present
Collaborating with leading studios including Buck, The Gentleman Scholar, Massive Assembly, Apple, EDGLRD, and PSBL
- Supervise and execute character animation for commercial and interactive projects
- Partner with creative directors and clients to translate concepts into production-ready animation
- Deliver high-quality animation under tight advertising production timelines
- Clients include Riot Games, Amazon, Airbnb, Sherwin-Williams, Apple, MTV, and Sony
Animation Director — Nickelodeon | 2022–2024
Big Nate (Series)
- Directed both CG and 2D animation performance, staging, and lip sync
- Led animation team and coordinated across storyboards, layout, and editorial
- Maintained consistency of character performance and comedic timing across episodes
- Worked closely with producers and show leadership to meet episodic schedules
Animation Supervisor — PSBL | 2019–2022
- Supervised character and creature animation teams across multiple productions
- Planned schedules, assigned artists, and estimated shot complexity
- Maintained quality standards while meeting aggressive commercial deadlines
- Designed gameplay animation and level interactions for Louis Vuitton mobile game
- Coordinated with technical teams to ensure pipeline stability and efficiency
Lead CG Animator — Buck | 2018–2019
- Directed animation execution across multiple commercial projects
- Collaborated directly with creative directors and clients
- Helped maintain pipeline integrity with technical artists
- Supported staffing and project planning decisions
Senior Staff Animator — Buck | 2014–2017
- Animated character performance, cameras, and previs
- Contributed to storyboards, rigging, modeling, and compositing
- Supported early concept development and visual planning
Animation Professor — Shepherd University | 2015–2017
- Taught graduate and undergraduate character animation using Maya
- Mentored students in acting principles and shot planning
Animator — Freelance | 2006–2014
Worked with major studios including Psyop, Brand New School, Imaginary Forces, Halon, Cantina Creative, Stardust, and others across commercials, cinematics, and feature film.
Feature Film Contributions:
Life of Pi
Ghost Rider: Spirit of Vengeance
Pirates of the Caribbean: On Stranger Tides
Animator — Kush Games | 2006–2007
MLB 2K7 / MLB 2K8
- Cinematic, facial, and motion-capture animation
- Worked within real-time game engine constraints
TECHNICAL TOOLS
Maya • Unreal Engine • Unity • Perforce • After Effects • Premiere • Photoshop • Adobe Animate
EDUCATION
MFA Computer Art — School of Visual Arts
BFA Digital Arts — Bowling Green State University